Roblox Guide

The in game Hitchhiker's Guide is the living reference book for the Hitchhiker Roblox galaxy. It is a diegetic object that players carry with them and open anywhere rather than a normal settings menu.

The Guide mixes text images icons and short clips with gentle humour and occasionally dubious advice.

# Visual Design

The Guide should feel like a slightly unreliable travel tablet. Core elements: - A floating Don't Panic front cover that pops up when opened - A page or panel layout for each world topic or concept - Bright iconography for danger weirdness and usefulness - A small animated mascot or cursor that reacts to what the player is reading

Each entry can include: - A short headline description such as Mostly Harmless or Improbably Popular - A few lines of commentary from the Guide s editorial voice - One or more screenshots or stylised images of the world or object - Tiny looping clips or GIF like animations for special phenomena.

The Guide UI can be opened with a keypress button or in world terminal. It should never block the whole screen in a heavy way instead hovering like an AR overlay.

# Structure Of Entries

Entries should be short and punchy. Possible entry fields: - Name of the world place creature or concept - Guide Summary in one or two sentences - Danger Rating and Improbability Rating as simple icon scales - Hitchhiker Hints practical tips for travellers - Voz Signals how this place connects to Voz or the Hitchhiker Passport

The goal is to reward curiosity not to bury players in lore. Each entry should be readable in a few seconds between bursts of play.

# Multimedia Elements

The Guide is not just text.

Possible multimedia: - Inline images of worlds objects and NPCs - Simple diagrams or maps drawn in a sketchy hand written style - Audio snippets such as station announcements or creature noises - Short looping clips showing how a puzzle or hazard behaves without fully spoiling it

These assets can be created ahead of time and packed with the game or fetched at runtime through a controlled content system when that becomes necessary.

# Where The Guide Appears In Game

The Guide is both personal and environmental.

Two main forms: - Personal Guide - A device the player can open anywhere - Shows entries relevant to the current world and their Passport history - World Terminals - Public Guide kiosks in hubs and stations - Show entries for that location and let players browse nearby destinations

This lets the Guide be used casually during exploration and also as a social focus in shared spaces.

# Dynamic Content From Server Scripts

The Guide should feel alive and updated over time Yes server side scripts can deliver new content to the Guide.

Possible patterns: - Server scripts store a list of Guide entries in DataStores and send the relevant subset to each player on join - Server scripts call external APIs via HttpService to fetch new Guide snippets or ratings from a Hitchhiker backend - The backend aggregates data such as visitor counts and Voz allocations and returns short text fragments or updated ratings for the Guide Within Roblox constraints this means: - The core layout and behaviour of the Guide UI is built into the game - The actual text ratings and some media references can be pulled from server side values at runtime - New entries or updated commentary can appear without forcing an immediate full client update as long as the structure stays the same

# Player Contributions The Hitchhiker Guide works best when it reflects player experiences.

Possible contribution flows: - Quick feedback prompts after visiting a world where players choose tags like Peaceful Chaotic Beautiful Confusing - Short one line travel tips that players can submit and that the server filters and curates before adding to the Guide - Voz based privileges where players with enough Voz gain the ability to suggest edits or flag outdated entries

Server scripts can collect these contributions and forward them to an external moderation tool or store them for human review before surfacing them as canon entries.

# Guide And Passport Integration The Guide and the Hitchhiker Passport should be tightly linked. Possible interactions: - The Passport opens the Guide automatically when a player visits a world for the first time and unlocks its entry - The Guide shows which Passport stamps relate to a given world and what conditions are needed to unlock them - Special Guide entries only appear after completing challenges or reaching certain Voz milestones This makes reading the Guide feel like part of progression rather than homework.

# Narrative Voice The Guide needs a clear personality. Tone guidelines: - Dry humour and playful understatement - Occasional disagreement between different Guide authors - Light satirical commentary on bureaucracy tourism and improbable physics - Always kind to kids and curious beginners even when joking about their mistakes Short running gags can tie entries together such as inconsistent danger ratings or repeated complaints about towels in ventilation systems.

# Future Extensions Follow up pages can explore: - How a web based Hitchhiker Guide mirrors or extends the in game version - How educators can add curriculum aligned entries for specific lessons or events - How machinima and live shows can reference Guide entries so that video and game versions of the Hitchhiker universe stay in sync.