This page sketches what Hitchhiker style projects can and cannot do on Roblox under current terms of use community standards and third party app rules It is a technical summary not legal advice # Robux And Real Money Roblox treats Robux as the only official medium for purchases on the platform Creators may earn Robux from experiences and then cash out through the Developer Exchange DevEx program if they meet eligibility requirements Key points - Only Roblox may sell Robux to users - Only DevEx allows exchanging earned Robux for real money - All other attempts to cash out value are against the terms For Hitchhiker projects this means - No direct purchase of Voz or any Hitchhiker currency with real money - No off platform store that sells in experience items or benefits for cash - No third party markets for Hitchhiker items accounts or perks # Real World Trading And Black Markets Roblox policy bans exchanging in game items or currency for real money or value outside the platform Examples that are not allowed - Selling game assets coins or items for PayPal bank transfer or gift cards - Offering paid boosting trading or account sales on third party marketplaces - Converting a soft currency inside a game directly back into Robux Experiences that enable or encourage these practices risk moderation or removal For Hitchhiker designs - Hitchhiker items and stats such as Voz or a Hitchhiker Passport must not be traded for real money - Off platform leaderboards and dashboards must not tie balances to explicit money amounts per player - Any merchandise or donations must be detached from individual in game balances # Gambling And Chance Based Systems Roblox community standards ban gambling where real money Robux or in experience items of value can be lost or won Permitted - Thematic references to casinos or gambling imagery - Randomised rewards that do not involve risking purchased value Prohibited - Any activity where players stake Robux or valuable items on chance - Off platform Robux casinos and betting sites tied to Roblox accounts For Hitchhiker projects - Improbability devices and random events are fine as long as players do not bet Robux or tradable items - Voz or similar stats should not be staked or lost in games of chance - Loot style rewards should use clear odds and avoid pay to gamble patterns # In Game Currencies And Hitchhiker Voz Roblox allows soft in game currencies as long as they stay inside the experience and cannot be exchanged for Robux or money Safe patterns - Non tradable stats that only unlock titles cosmetics and access - Currencies that are earned through play not purchased and not cashed out - Reputation and time tracking such as creative hours and help given Risky patterns - Allowing players to buy soft currency with Robux and then convert it to Robux again - Linking soft currency balances to specific cash amounts or gift card rewards per player - Advertising soft currency as an investment bank or savings product For Voz - Treat Voz as a reputation and participation metric not as money - Keep Voz non tradable and account bound with no cash out - Use Voz distributions to influence which save the world projects adults focus on rather than calculating personal earnings # Third Party Apps And Open Cloud Third party tools and websites that talk to Roblox via Open Cloud are covered by specific creator third party app terms Requirements - Request only the minimum scopes needed for the app to function - Do not request API keys or credentials from other users - Do not impersonate Roblox or claim official endorsement - Comply with community standards and safety expectations Allowed - Dashboards that read aggregated DataStore values - Deployment pipelines that publish places and assets - Admin or analytics tools for creators Not allowed - Apps that implement scams exploits or cheating tools - Apps that try to bypass moderation or trading rules - Apps that sell access to Robux or in game items outside official channels For a Hitchhiker backend - Register as a third party app with narrow scopes for DataStores and assets - Use Open Cloud only for creator facing features and aggregated stats - Keep any sensitive processing and external identity systems outside Roblox and clearly separate from Roblox logins # HttpService And External Servers Server side scripts can use HttpService to talk to external HTTPS endpoints from inside a live experience Permitted uses - Sending anonymised gameplay events to analytics and Hitchhiker dashboards - Fetching configuration and narrative content from a Hitchhiker server - Resolving high level flags such as whether a player has a verified Hitchhiker Passport Constraints - Rate limits per server and size limits on payloads - No direct scraping of Roblox web endpoints that require user authentication - No use as a general purpose proxy to bypass Roblox network restrictions For Hitchhiker projects - Use HttpService for episodic summaries not for real time streaming of everything - Never send passwords or sensitive identifying data from players - Treat Roblox account IDs as pseudonymous keys and handle them carefully on external servers # Content And Conduct All Hitchhiker experiences must follow Roblox community standards on safety and behaviour Main areas - No hate speech harassment or bullying - No adult sexual content or grooming - No illegal activity promotion or extremist content - No encouragement of self harm or dangerous stunts - Age appropriate handling of chat user generated content and voice Satire and parody are allowed but must not cross into targeted harassment or real world incitement Hitchhiker themes can play with bureaucracy existential humour and fictional politics as long as they avoid attacking real persons or protected groups # Intellectual Property And Branding Creators must respect intellectual property rights inside Roblox and in connected third party apps Constraints - Do not use third party trademarks images or music without permission - Follow any official IP licensing programmes if using external franchises - Do not present a Hitchhiker project as officially created by Roblox - Use Roblox brand assets only as permitted by their brand guidelines For the Hitchhiker universe - Ensure any Hitchhikers Guide references are properly licensed or clearly in public domain derived forms if that ever becomes relevant - Brand Hitchhiker tools as independent creations that integrate with Roblox rather than as Roblox products - Respect the IP of other Roblox creators when linking to or building on their experiences # Data Privacy And Kids Roblox has a large under 13 population and operates under child privacy regulations in many regions Implications - Do not collect more personal data than necessary - Do not create off platform accounts that require real names or addresses from children - Be cautious with email collection contact forms and external sign ups - Make it clear when a player is leaving Roblox to visit a Hitchhiker website Hitchhiker backends should treat all Roblox users as if they were minors by default and design for data minimisation # Practical Guardrails For Hitchhiker Designs A simple checklist for staying inside boundaries - Voz and similar systems are reputation not money and never cashed out - No Robux or in game items are traded for real money or external value - No gambling where players risk Robux or valuable items on chance - Third party apps use Open Cloud with minimal scopes and no password collection - External sites respect privacy and clearly separate their identity from Roblox - All content and community tools follow Roblox safety and moderation rules Within these guardrails a Hitchhiker ecosystem can freely experiment with creative currencies collaborative stats and kid led project voting without fighting the platform