This page lists projects and organisations in the Roblox and kid media space that might be natural partners for the Hitchhiker Roblox Galaxy especially around machinima live events and creative kids’ storytelling. The focus is on who they are why they might care about Voz and the Hitchhiker Passport and what kind of first approach makes sense.
# Gamefam And Kidz Bop Gamefam is a Roblox native studio and media company that operates large games and branded experiences.
They recently partnered with Kidz Bop to bring kid friendly pop music into the Roblox game Really Easy Obby tying music releases to in game events and obstacle courses.
- gamefam.com
- kidzbop.com
Why they might be interested
- They already work at the intersection of kids music brand IP and Roblox
- Hitchhiker brings a narrative and creative collaboration angle rather than pure advertising
- Voz and the Passport network could be pitched as a way to measure engagement in terms of creative contribution not just time played
Best approach: - Short deck describing Hitchhiker as a narrative layer that can sit on top of an existing obby or music world - Emphasise brand safety gentle satire and constructive kids agency - Offer a small Hitchhiker themed side world or limited time “tour” event in one of their existing games before talking about bigger integrations
# Kartoon Studios And Gaming Challenge UK
Kartoon Studios and Kartoon Channel have produced Gaming Challenge UK a feature length Roblox based game show movie released in Vue cinemas with British kids competing in custom Roblox levels
- kartoonstudios.com
- myvue.com
Why they might be interested
- They already see Roblox as a performance stage for kids and families
- Hitchhiker worlds and Passport teleports could become fresh “sets” for future game show seasons or spin offs
- Voz could be framed as a behind the scenes metric for teamwork and creative contribution in challenges
Best approach:
- Approach through the “virtual studio lot” idea Hitchhiker worlds as reusable sets for live game shows and machinima
- Offer a pilot concept for a Hitchhiker themed mini challenge or festival episode
- Highlight that the Passport lets them run multi world formats and “galaxy tours” that feel bigger than one map
# SuperAwesome And Youth Safe Branded Worlds
SuperAwesome specialises in kid safe digital media and has run multiple Roblox based brand activations as well as partnerships with big youth games like Club Roblox and toy IPs
- superawesome.com
Why they might be interested:
- Their core proposition is safe meaningful engagement with under 13 audiences
- Hitchhiker brings a “creative citizenship” narrative that fits nicely with their responsible engagement story
- Voz and save the world project voting could be framed as a values aligned activation template for brands that want impact rather than just impressions
Best approach:
- Lead with safety and pedagogy not just aesthetics
- Position Hitchhiker as a turnkey format they can offer to brands who want narrative driven quests world hopping and kid friendly “cause play”
- Suggest a small pilot where a brand world plugs into a Hitchhiker Passport network and kids’ Voz allocations influence which themed micro missions get featured
# Super League And Common Sense Networks
Super League builds branded experiences and media across Roblox Fortnite Creative Minecraft and other immersive platforms
Common Sense Networks focuses on age appropriate content standards and has partnered with Super League to bring their moderation and rating expertise into gaming and video campaigns
- superleague.com
- commonsensenetworks.com
Why they might be interested:
- They already market themselves as the safe immersive media pipeline for brands and families
- Hitchhiker gives them a ready made IP and format tuned for collaborative creativity rather than extractive engagement
- The Passport and Voz can be used as opt in telemetry to demonstrate positive behaviours teamwork learning and pro social play
Best approach:
- Frame Hitchhiker as a “positive metrics” engine that complements their age appropriateness and brand safety focus
- Propose a co developed set of safety and wellbeing KPIs that are baked into Hitchhiker missions and reported anonymised
- Offer a cross platform vision Roblox first but extensible to other games so they see it as an IP they can place in multiple sandboxes
# Youth Safety And Parenting Allies These groups may not co produce content but could be advisory partners validators or co hosts for parent facing explanations of Hitchhiker
Possible allies: - Common Sense Media and Common Sense Networks for ratings pedagogy and family guides - Internet Matters for UK centric resources on social gaming and live streaming safety - SmartSocial and similar organisations that run Roblox parent webinars and courses - Child focused safety charities who already warn about Roblox risks and could welcome experiments in better defaults
Why they might be interested: - Hitchhiker is explicitly trying to make kids collaborators not targets - Voz and Passport systems can be explained in terms of digital citizenship and mutual aid not loot boxes - They may welcome a concrete example to point to when parents ask for “something better than random Roblox games” Best approach: - Ask for feedback on safety framing and onboarding flows not endorsement - Invite them to co design parent guides and teacher packs that sit alongside Hitchhiker worlds - Offer to share anonymised aggregate data on pro social behaviours without tracking or profiling individual children
# Indie Roblox Story Creators There is a large informal ecosystem of Roblox machinima makers and story channels producing serial dramas shorts and live roleplay Some focus on school stories sad tales and comedy some already have strong kid audiences and a feel for pacing in this medium Examples are scattered across playlists of Roblox machinima and story compilations rather than one central brand Why they might be interested: - Hitchhiker gives them a world hopping narrative frame and recurring locations to shoot in - The Passport lets them build mini arcs where viewers can actually visit the sets and collect stamps - Collaborative builds and visitor competitions could be integrated into their series as in universe events Best approach: - Curate a short list of mid sized story channels whose tone matches Hitchhiker gentle satire collaborative kids not shock content - Invite them to use a dedicated Hitchhiker hub and a couple of themed worlds as free filming locations - Offer light story bibles NPCs and props rather than heavy brand rules so they feel like co creators not commissioned advertisers
# Transmedia Story Strategy Partners There are also consultancies and narrative labs exploring how TikTok loops memes and machinima like Skibidi Toilet or Five Nights at Freddy’s evolve into cross platform storytelling ecosystems These groups think about how kids actually follow stories across platforms rather than starting from traditional TV Why they might be interested: - Hitchhiker is explicitly designed as a galaxy of small worlds short loops and recurring symbols like towels and Passports - Voz and project voting line up with current interest in participatory storytelling and kids influencing what happens next - A Roblox first IP that is humble about being one node in a wider graph is a good test case for their theories Best approach: - Approach with a draft “Hitchhiker as a living franchise bible” that admits it will live in Roblox YouTube TikTok and classroom projects - Ask them to help design recurring motifs and formats that are easy to remix by kids machinima makers and educators - Keep the conversation about patterns not one off campaigns so they see Hitchhiker as a lab for new narrative forms
# Next Steps - Draft a one page Hitchhiker overview focusing on kids creativity safety and the galaxy metaphor - Create a second one pager tailored for brand studios like Gamefam or SuperAwesome and a third for safety and parenting allies - Build a tiny proof of concept Passport hub and one or two worlds then invite a small group from these circles to a private tour and discussion The aim is to show that Hitchhiker is not just another obby but a shared storytelling and wellbeing layer that sits lightly across multiple Roblox experiences