Roblox is a user generated gaming platform where millions of different games, called experiences, are created and shared by players using a free tool called Roblox Studio.
Instead of being a single game with one main mode, Roblox behaves more like an app store built around 3D worlds, social play and a shared virtual economy using its currency Robux. Players create an avatar, join different experiences made by other users or studios and move between them with a single account.
# Roblox As A Platform Roblox Corporation runs the platform, provides the servers and handles discovery, safety tools and monetisation systems. Creators use Roblox Studio and a scripting language based on Lua to build everything from simple obstacle courses to full role play worlds, concerts and educational simulations.
Experiences are mostly free to play, with optional paid items, passes or private servers that use Robux. In return Roblox shares a portion of that revenue back to developers through its creator economy and the DevEx cash out programme. This platform model is closer to YouTube for 3D games than to a traditional boxed game.
# How Roblox Differs From Minecraft Minecraft is primarily a single game with a very flexible sandbox, survival and building toolkit that can be extended with mods, servers and datapacks. Players or schools can run their own Minecraft server on their own hardware and have full control over rules, mods and who joins. Roblox, by contrast, is a centralised platform where all experiences live inside Roblox’s cloud and must follow Roblox’s safety and content policies.
Minecraft’s core building system is based on blocks and voxels, while Roblox experiences mix smooth 3D meshes, scripts and GUI elements, often feeling more like bespoke games than variations on one world. Modding in Minecraft happens outside the official client, while on Roblox all creation flows through Roblox Studio and the official APIs.
# Scale And Live Events Roblox operates at a very large scale for a user generated platform. Official investor reports for 2024 and 2025 describe tens of millions of daily active users, with more than one hundred million people playing on an average day by mid decade. Across a month the number of unique players is several hundred million worldwide.
The platform has also set records for concurrent players, with tens of millions of people online at the same time across all experiences and individual hit games attracting over ten million simultaneous players inside a single world. This is different from Minecraft, where the player base is also huge but spread across many privately run servers and editions that are not centrally counted in the same way.
# Live Events And Education Because Roblox is a single connected platform it can host large live events, such as virtual concerts, brand tie ins or global scavenger hunts, and measure them centrally. Some events have attracted millions of concurrent participants in one experience, and platform wide peaks have exceeded forty million concurrent users.
For education and projects like Hitchhiker’s Earth this means that a single well designed learning world can potentially reach students and families all over the world without each school needing to host its own server. At the same time it means schools must pay attention to Roblox’s safety tools, age controls and content guidelines when deciding how to use it alongside Minecraft or other platforms.
# See - Roblox Guide - Roblox Embassy - Roblox Babelfish - Improbablility Drive - Roblox Space Moot